I think you did an awesome job with the visuals and the game's design. I didn't expect it, but moving the boxes around felt really powerful and magical, the whole presentation was excellent!
It's a cool concept. I would push it more by allowing the player to attack the enemies by throwing stuff at them.
From technical aspects, I think there is some delay between the enemy dying and their hitbox disappearing, I was hit by enemies who died already. I would also reduce horizontal parallax. And I feel the the checkpoints are not necessary, because I gave up after dying a couple of times and having to replay the same part again and again
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gorgeous art style! I love your cutscenes & the music! very nicely done!
Thank you!
beautiful game. couldn't understand how to grab boxes at first, but figured it out eventually.
I probably should have added a control screen or tutorial, but thank you!
I think you did an awesome job with the visuals and the game's design. I didn't expect it, but moving the boxes around felt really powerful and magical, the whole presentation was excellent!
Thanks!
It's a cool concept. I would push it more by allowing the player to attack the enemies by throwing stuff at them.
From technical aspects, I think there is some delay between the enemy dying and their hitbox disappearing, I was hit by enemies who died already. I would also reduce horizontal parallax. And I feel the the checkpoints are not necessary, because I gave up after dying a couple of times and having to replay the same part again and again
Thanks for the input, I'll be aware of that for the future
This is a beautiful game. The art, the music, the character design... it's all top notch.
Thanks you so much!
Really well done and I love the art!
I'm glad you liked it!